Wednesday, 11 May 2016

Egyptian Tomb Final - Burial Chamber




This is the Burial Chamber which is the main room which contains the person who was buried here. I really like the the texture on the walls because the normal map works really well with the Egyptian patterns. I have also modeled a sarcophagus that occupies the centre of the room and is the main focus point of the level. I also like the contrast between the lighting in the Antechamber and the darker lighting in the Burial Chamber.

Egyptian Tomb Final - Antechamber




This is the first room in the tomb called the Antechamber. This room contains pillars which I modeled that attach from the floor to the ceiling and also different groups of pots which I created. This room also contains the elevator that takes the player down to the Burial chamber.

Egyptian Tomb Final - Entrance



Here is the Entrance that leads into the tomb, I have used basic columns along the walls to give the room some depth and added models of torches on the wall that work well with the fire tool in Unreal. Originally I wanted to have mummy style statues along the wall but this proved too difficult and time consuming so I had to scrap it in place of the regular columns. I like the way the stairs that lead down go darker towards the bottom and lead to the entrance of the tomb.

Tuesday, 26 April 2016

Side Character Design #1


Here is the first design of my side character companion. I've gone with the sabre-tooth tiger because its a very traditional partner to the caveman style character. The tubes on his body enhance oxygen levels in his blood flow to allow him to run, jump and fight at peak condition all the time.

Character Design #1


Here is the first concept design for my main character. The character is based on a caveman style hunter who also has access to future technology such as the compound bow etc. This is because human civilization had to restart after the aliens took control.

Environment painting #1


Here is some Environment painting our class has been working on. This piece was a good practice of grasping different techniques like layers, fog and creating an atmosphere in the painting. This will prove useful when it comes to designing a background for the final scene of my character design.

Wednesday, 16 March 2016

Character Silhouettes #1



These are the first of my character silhouettes and also the first time using a real graphics tablet for drawing. My character is based on a sci-fi primal theme with stone age weapons and equipment. The top image shows some clothing designs my character my have and also some weapons he might carry. The image below is some designs of the characters 'sidekick', these drawings are based on a sabre-tooth tiger but to get the futuristic twist I have added some robotic type parts on some of the designs to create a kind of cybernetic tiger.