Wednesday, 9 December 2015

Star Wars Vehicle Final Design


Here is the final product to my Star Wars Vehicle design project. The design is inspired by the body of a jellyfish and I think one of the things my model does successfully is it grasps the same ominous feel as a jellyfish in the middle of an ocean. Using research from existing Star Wars starships I added the texture of the body and the under glow to make my design more realistic to the Star Wars universe.

Space station Assets








Wednesday, 4 November 2015

Final Room Design









This is the finished product of my Horror Surgery Room, I have compiled a bunch of renders of my room showing the modelling, textures and lighting. This project helped me develop a lot of new skills using 3DS Max and Photoshop. Overall I am happy with the design as it is the first final product I have made in 3DS Max but I think that a lot of things can be improved too.

Wednesday, 7 October 2015

Horror Surgery Study #2

Here is an update from my last horror project post. I have designed some more assets for my room and also mapped out where I want everything to go.

Character Design #2

Second character I have created. This time I have gone with a tanky character build of a Star-Nosed Mole man complete  with mechanical drill arms and hydrolic feet. These let him lacerate his enemies and sprint at incredible paces.

Monday, 5 October 2015

Amazon Box UV Wrap Texturing


This is the first render of the Amazon deliver box I have created in 3DS Max and Photoshop.

Wednesday, 23 September 2015

Horror Surgery Study #1




Here are some prop and environment studies for the basement horror surgery that I am going to design. I researched some simple basement layouts as well as surgery layouts and then looked at what type of props would fit the theme of the design.

Character Design #1

I wanted to start off with something that is pretty simple but creative so I have came up with a retrofuturistic style hunter for the theme. The clash of both modern elements (i.e. Coat, daggers) and past elements (Bow, quiver) gives this design an interesting concept and allows the viewer to speculate about what type of era/world this character is from and his role within the world.